Overview
Notoriety is a reputation system inspired by classic MMORPGs. Your actions determine your standing - good players are protected, while criminals face consequences.
Key Features
- Name Color System - Blue (Innocent), Gray (Criminal), Red (Murderer)
- Alignment System - -1000 to +1000 good/evil axis
- PK Tracking - Killing innocent players has lasting consequences
- Property Protection - Blue players' property is protected
- Bounty System - Place bounties on murderers
- Village Integration - Villagers and golems react to your reputation
Parameters
| Parameter | Range | Initial | Purpose |
|---|---|---|---|
| Alignment | -1000 ~ +1000 | 0 | Good/Evil axis (negative = gray) |
| PKCount | 0 ~ unlimited | 0 | Murder tracking (1+ = red) |
| Fame | 0 ~ 1000 | 0 | Title determination |
Name Color System
Your name color reflects your reputation status and determines how NPCs and other systems treat you.
Blue (Innocent)
Alignment ≥ 0, PKCount = 0
- Trade with villagers at normal prices
- Your property is protected
- Keep items on death
- Golems are neutral
- High alignment = villager discounts
Gray (Criminal)
Alignment < 0, PKCount = 0
- Villager prices are 1.5x higher
- No ownership on new placements
- No penalty for being attacked
- Keep items on death
- Golems attack if caught committing crimes
Red (Murderer)
PKCount ≥ 1
- Villagers refuse to trade
- Golems attack on sight
- Bounty can be placed on you
- Drop items on death
- No ownership on new placements
State Transitions
Crimes and Penalties
Committing crimes decreases your Alignment. Penalties are tiered into three levels:
Severe Crimes (-50)
| Action | Penalty | Notes |
|---|---|---|
| Kill another player | -50 | PKCount +1 |
| Kill villager (with bed) | -50 | Villager linked to a bed |
| Steal from player's container | -50 | Taking items from protected chests |
| Kill Iron Golem | -50 | Nearby golems become hostile |
Moderate Crimes (-10)
| Action | Penalty | Notes |
|---|---|---|
| Kill animals | -10 | Gray or above. When witnessed by villager or golem |
| Kill villager (no bed) | -10 | Villager not linked to a bed |
Petty Crimes (-5)
| Action | Penalty | Notes |
|---|---|---|
| Destroy player's property | -5 | Replace within 5 sec to cancel |
| Destroy villager's bed | -5 | Exempt if you or trusted player placed it |
| Destroy villager's workstation | -5 | Exempt if you or trusted player placed it |
Trivial Offenses (-1)
| Action | Penalty | Notes |
|---|---|---|
| Attack another player | -1 | Attacking blue players |
| Attack player's pet | -1 | Blue player's tamed animals |
| Attack villager | -1 | Even without killing |
| Harvest crops | -1 | Gray or above. When witnessed by villager |
Recovery and Good Deeds
Alignment naturally recovers toward 0 over time, and good deeds speed up the process.
| Action | Recovery | Notes |
|---|---|---|
| Time passage | +10/hour | Moves alignment toward 0 |
| Kill red player | +50 | Bounty hunting |
| Trade with villager | +5 | Each successful trade |
| Kill monster | +1 | Fame also increases |
PKCount Decay
When Alignment reaches 0 while red: PKCount -1, Alignment resets to -1000
This means murderers must spend significant time recovering before returning to innocent status.
Title System
Titles are displayed above your name based on your Fame (blue/gray) or PKCount (red).
Blue Player Titles (by Fame)
Gray Player Titles (by Fame)
Red Player Titles (by PKCount)
Village Integration
Villagers and Iron Golems react to your reputation status.
Villager Trading
| Status | Price Modifier |
|---|---|
| Blue (High Alignment 500+) | 5-20% discount |
| Blue (Normal) | Normal prices |
| Gray | 1.5x prices |
| Red | Refused |
Iron Golem Behavior
| Status | Golem Reaction |
|---|---|
| Blue (High Alignment) | Escort and protect from monsters |
| Blue (Normal) | Neutral |
| Gray | Attack if crime witnessed (32 block range) |
| Red | Attack on sight (128 block search range) |
Bounty System
Place bounties on red players to incentivize their capture.
Placing Bounties
- Target: Red players only
- Minimum: 100 currency
- Stacking: Multiple bounties on same player add up
Claiming Bounties
| Reward Type | Amount |
|---|---|
| Bounty Money | Total pooled bounty |
| System XP (PK 1-4) | 50 XP |
| System XP (PK 5-9) | 100 XP |
| System XP (PK 10-19) | 300 XP |
| System XP (PK 20+) | 500 XP |
| Fame | +50, or inherit target's Fame if higher |
Bounty Refunds
When a target's PKCount reaches 0, bounties are automatically refunded to contributors.
- When an admin sets PKCount to 0 via command
- When PKCount naturally decays to 0 over time
Bounty Signs
OPs can create bounty ranking signs by placing a sign with [bounty] on the first line.
Trust System
Trust players to share property access without committing crimes. Uses a three-state system.
Three-State Trust
| State | Description | Priority |
|---|---|---|
| TRUST | Explicitly trusted - full access allowed | High |
| UNSET | No setting - falls back to guild trust | Medium |
| DISTRUST | Explicitly distrusted - access denied even for guild members | Highest |
Effects of Trust
- Open and take from trusted player's chests
- Break trusted player's blocks
- Attack trusted player without penalty
- Kill trusted player without PK count
Distrust Effects
- Can open chests but cannot take items
- Can put items into chests
- Overrides guild membership trust
Guild System
Form guilds to automatically share trust with all members. Guild members can access each other's property without explicit trust settings.
Key Features
- Creation Cost - 50,000 gold
- Automatic Trust - Guild members automatically trust each other (unless explicitly distrusted)
- Guild Tags - 1-4 character tags displayed before player names
- Customizable Colors - 16 colors available for guild tags
- Role System - Master, Vice Master, Member roles
- Invitation System - 7-day invitation expiry
Roles
| Role | Permissions |
|---|---|
| Master | All permissions - disband, kick, promote, demote, invite, tag color |
| Vice Master | Invite new members |
| Member | Access guild features, leave |
Trust Priority
1. DISTRUST → Access denied (highest priority)
2. TRUST → Access allowed
3. Same Guild → Access allowed (if UNSET)
4. Otherwise → Access denied
Guild Application
Players can apply to join a guild without waiting for an invitation.
/guild apply <guild_name>- Apply to join a guild/guild applications- View pending applications (Master/Vice Master)/guild applications accept <player>- Accept an application/guild applications reject <player>- Reject an application
Application expiry: 7 days
Player Display
Guild members have their guild tag displayed after their name.
Format: Title PlayerName [GuildTag]
Example: Lord PlayerName [BC]
Territory System
Guilds can claim protected territories. Territory size scales with member count.
Basic Info
| Item | Details |
|---|---|
| Requirement | Minimum 5 guild members |
| Size | 1 chunk per 5 members |
| Beacon | Auto-placed at territory center |
Territory Protection
| Action | Guild Member | Non-Member |
|---|---|---|
| Place blocks | ✅ Allowed | ❌ Denied |
| Break blocks | ✅ Allowed | ❌ Denied |
| Container access | ✅ Allowed | ❌ Denied |
| Movement | ✅ Allowed | ✅ Allowed |
Entry Notifications
Players receive messages when entering or leaving territories.
- ▶ Entering [GuildName]'s territory
- ▶ Entering your guild's territory
- ◀ Leaving [GuildName]'s territory
Territory Commands
| Command | Description |
|---|---|
/guild territory set |
Set current location as territory center (Master only) |
/guild territory info |
View territory information |
/guild territory remove |
Remove territory (Master only) |
Chat System
Multiple chat channels for different communication needs.
Chat Channels
| Channel | Range | Prefix | Command |
|---|---|---|---|
| Local | 50 blocks | (none) | /chat local |
| Global | Server-wide | ! |
/chat global |
| Guild | Guild members only | @ |
/chat guild |
| Whisper | 1-to-1 | - | /w <player> |
Chat Display Format
- Local:
[TAG] PlayerName: message - Global:
[G][TAG] PlayerName: message - Guild:
[Guild] PlayerName: message - Whisper:
[PlayerName → You]: message
Romaji Conversion
Auto-converts romaji input to hiragana for Japanese players.
/chat romaji on- Enable conversion/chat romaji off- Disable conversion- URLs, numbers, and commands are not converted
Inspect System
Investigate block ownership and territory information.
Inspection Methods
- Inspect Mode - Toggle with
/inspect. While ON, clicking blocks shows their info - Inspect Stick - Get with
/inspect tool. Click blocks with this item to inspect
Displayed Information
| Info | Description |
|---|---|
| Block Type | Type of the clicked block |
| Location | World name and coordinates |
| Owner | Player who placed the block |
| Placed At | When the block was placed |
| Trust Status | Your trust relationship with the owner |
| Territory | If in territory, shows guild name |
Inspect Commands
| Command | Description |
|---|---|
/inspect |
Toggle inspect mode ON/OFF |
/inspect tool |
Get the inspect stick |
Commands
Player Commands
| Command | Description |
|---|---|
/noty status | View your reputation status |
/noty status [player] | View another player's status |
/noty history | View your crime history |
/noty history [player] | View another player's crime history |
/noty locale [ja|en|reset] | Change language (per-player setting) |
Trust Commands
| Command | Description |
|---|---|
/trust add [player] | Add player to trust list (TRUST) |
/trust distrust [player] | Add player to distrust list (DISTRUST) |
/trust remove [player] | Remove trust setting (UNSET) |
/trust list | View your trust list |
/trust check [player] | Check trust relationship |
/noty abandon | Abandon ownership of the block you're looking at |
Guild Commands
| Command | Description |
|---|---|
/guild create [name] [tag] | Create a new guild (50,000 gold) |
/guild disband | Disband your guild (Master only) |
/guild invite [player] | Invite a player |
/guild accept [guild] | Accept an invitation |
/guild leave | Leave your guild |
/guild kick [player] | Kick a member (Master only) |
/guild promote [player] | Promote to Vice Master |
/guild demote [player] | Demote to Member |
/guild tagcolor [color] | Change tag color (Master only) |
/guild info | View guild info |
/guild members | View member list |
/guild apply <guild> | Apply to join a guild |
/guild applications | View pending applications (Master/Vice) |
/guild applications accept <player> | Accept an application |
/guild applications reject <player> | Reject an application |
/guild territory set | Set territory center (Master only) |
/guild territory info | View territory info |
/guild territory remove | Remove territory (Master only) |
Inspect Commands
| Command | Description |
|---|---|
/inspect | Toggle inspect mode ON/OFF |
/inspect tool | Get the inspect stick |
Chat Commands
| Command | Description |
|---|---|
/chat local | Switch to local chat |
/chat global | Switch to global chat |
/chat guild | Switch to guild chat |
/chat romaji [on|off] | Toggle romaji conversion |
/chat warning [on|off] | Toggle crime warnings |
/chat status | Show current chat settings |
/w [player] [message] | Send whisper |
/r [message] | Reply to last whisper |
Bounty Commands
| Command | Description |
|---|---|
/noty bounty add [player] [amount] | Place bounty on red player |
/noty bounty list | View all bounties |
/noty bounty check [player] | Check bounty on specific player |
Admin Commands
| Command | Description |
|---|---|
/noty admin listgray | List all gray players |
/noty admin listred | List all red players |
/noty admin [player] alignment set [value] | Set player's alignment |
/noty admin [player] fame set [value] | Set player's fame |
/noty admin [player] pk set [value] | Set player's PK count |