Overview
The Skills plugin brings a classic MMORPG-inspired skill system to Minecraft, heavily based on Ultima Online. Players improve skills through use, with a total skill cap that forces meaningful specialization choices.
Key Features
- 37 Skills across combat, magic, crafting, gathering, thief, taming, survival, and other categories
- Skill Cap System — Total cap of 700 points, individual cap of 100 per skill (7 skills at GM)
- Use-Based Progression — Skills improve when used; difficulty affects gain rate
- Stat System — STR, DEX, INT calculated from related skills
- Internal HP / Mana / Stamina — Decimal-precision HP, UO-style mana (independent of hunger), Monster-Hunter-style stamina
- Quality Crafting — Item quality (LQ / NQ / HQ / EX) depends on crafting skill
- Reagent Magic — 8 circles of magic with Power Words, reagent costs, casting & targeting phases
- Party System — Friendly fire, party TP, party chat
- Ender Dragon Scaling — Dragon respawns stronger with anti-cheese skills
- i18n — Full English & Japanese support, per-player language setting
Stats System
Three internal stats are calculated as the average of their related skills. Each stat ranges from 0 to 100.
Stat Calculation
Stat = Sum of related skill values / Number of related skills
Related Skills
| Stat | Related Skills |
|---|---|
| STR (11 skills) | Swordsmanship, Axe, Mace Fighting, Wrestling, Tactics, Anatomy, Mining, Lumberjacking, Heat Resistance, Cold Resistance, Endurance |
| DEX (14 skills) | Archery, Throwing, Spear, Parrying, Focus, Hiding, Stealth, Snooping, Stealing, Poisoning, Fishing, Farming, Athletics, Swimming |
| INT (6 skills) | Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription, Animal Lore |
Skills Contributing to Multiple Stats
| Skill | Stat Contribution |
|---|---|
| Crafting | STR 60% DEX 40% |
| Cooking | STR 50% INT 50% |
| Animal Taming | STR 50% DEX 50% |
| Veterinary | STR 50% INT 50% |
| Detecting Hidden | DEX 50% INT 50% |
| Arms Lore | STR 33% DEX 33% INT 34% |
Stat Effects
| Stat | Effects |
|---|---|
| STR | Max HP +(STR), Mining/Lumber speed +(STR/10)% |
| DEX | Attack speed +(DEX/2)%, Movement speed +(DEX/10)% |
| INT | Mana cost -(INT/2)%, Cast success +(INT/5)% |
Internal HP / Mana / Stamina
The plugin manages HP, Mana, and Stamina internally with decimal precision, separate from vanilla mechanics.
Internal HP
Max HP = 100 + STR (range: 100 – 200)
- Supports decimal damage
- Synced to vanilla hearts:
Vanilla HP = (Internal HP / Max Internal HP) × 20 - Vanilla damage is converted:
Internal Damage = Vanilla Damage × 10
Internal Mana (UO-style)
Max Mana = 20Actual Cost = Base Cost × (1 - INT / 200) — INT 100 = 50% mana reduction
- Independent of hunger bar — vanilla hunger works normally
- Displayed on the scoreboard
Mana Recovery
| Source | Recovery |
|---|---|
| Natural regen | Every 5s: 0.5 × (1 + INT/100) MP |
| Meditation (sneak + still) | Every 0.5s: 0.1 × (1 + Meditation/100) MP |
| Golden Apple | +5 MP |
| Enchanted Golden Apple | +10 MP |
Internal Stamina (Monster Hunter-style)
Max Stamina = 100 + DEX + (Focus / 2)Consumption = Base × (1 - Focus / 200)Recovery = Base × (1 + Focus / 100)
- Sprint consumption: 1/tick (20/sec)
- Standing recovery: 2/tick (40/sec)
Exhaustion (Stamina = 0)
- Walk speed halved
- Cannot jump
- Panting particles & sound every 0.5s
- Must recover to 50 stamina before returning to normal
Scoreboard Display
Grandmaster
Swordsman
❤ 156/180
🍖 15/20
⚡ 145/200
Stats: 225/225
STR: 80 🔒
DEX: 45 ▲
INT: 60 ▼
Skills (37 Total)
Skill Gain System
Gain Chance = (100 - Skill) / 10 × Difficulty ModifierGain Amount: 0.1 per successful check
Difficulty Modifiers
| Condition | Modifier | Description |
|---|---|---|
| Difficulty > Skill + 20 | ×0.5 | Too hard |
| Difficulty ≈ Skill (±20) | ×1.0 | Optimal |
| Difficulty < Skill - 20 | ×0.2 | Too easy |
Skill Decay
When total skill points reach 600+, gaining a skill causes the least recently used skill to decrease by 0.1. Skills can be locked (UP / DOWN / LOCKED) via /skills lock.
Combat Skills (Weapons)
Swordsmanship STR
Sword proficiency. Affects damage with swords.
Gain: Deal damage with swords (PvE only)
Axe STR
Axe proficiency. Affects damage with axes.
Gain: Deal damage with axes (PvE only)
Mace Fighting STR
Mace proficiency (1.21+).
Gain: Deal damage with maces (PvE only)
Spear DEX
Spear proficiency (1.21.5+).
Gain: Deal damage with spears (PvE only)
Archery DEX
Bow & crossbow proficiency with distance decay and movement penalty.
Gain: Deal damage with bows/crossbows (PvE only)
Throwing DEX
Trident proficiency.
Gain: Deal damage with tridents (PvE only)
Wrestling STR
Unarmed combat. Damage: 0.5 + Skill/100. Stun chance: Skill/4% (max 25%).
Gain: Deal damage with fists (PvE only)
Combat Support Skills
Tactics STR
Main damage multiplier: Skill/100 (0.1–1.0). Essential for all melee/ranged builds.
Gain: Hit an enemy (PvE only)
Anatomy STR
Damage boost: 0.5 + Skill/100. Critical rate: Skill/2 % (max 50%, 2x damage).
Gain: Kill an enemy (PvE only)
Parrying DEX
Chance to block for 50% damage reduction. Shield: Skill×0.5% (max 50%). Weapon: Skill×0.25% (max 25%).
Gain: Successfully parry (PvE only)
Focus DEX
+Max Stamina (Skill/2), -Stamina cost (Skill/2)%, +Stamina regen (Skill)%.
Gain: Sprint for 5 seconds
Magic Skills
Magery INT
Spellcasting. Determines cast success rate and damage multiplier (Skill/100).
Gain: Cast any spell (success or failure)
Evaluating Intelligence INT
Magic damage +(Skill/2)%. /evaluate shows target's mana.
Gain: Deal magic damage
Meditation INT
Additional mana recovery while sneaking still.
Gain: Recover mana via meditation
Resisting Spells INT
Magic damage -(Skill×0.7)%. Status resist +(Skill×0.8)%.
Gain: Take magic damage
Crafting Skills
Crafting STR 60% DEX 40%
All equipment & tools: metal, wood, leather, stone items, weapons, armor, bows, arrows, tinker items, anvil repair.
Gain: Craft any equipment/tool item
Cooking STR 50% INT 50%
All food & potions: furnace cooking, crafted food, brewing stand potions.
Gain: Extract food from furnace, brew potions
Inscription INT
Create magic scrolls. Works with Magery for spell inscription.
Gain: Create scrolls via /scribe
Gathering Skills
Mining STR
Mining speed +(STR/5 + Skill/5)% (max 40%). Bonus ore drop: Skill/2% chance.
Gain: Mine ore blocks
Lumberjacking STR
Chain chop: 1 + floor(Skill/10) logs (GM = unlimited). Only upward propagation.
Gain: Chop logs
Fishing DEX
Auto-fish chance: Skill% (Skill ≥ 20). GM (100) = fully automatic AFK fishing.
Gain: Catch fish or treasure
Farming DEX
Auto-replant with seeds. Auto-growth stages based on skill. GM = instant maturity.
Gain: Harvest mature crops
Thief Skills
Hiding DEX
/hide — Invisibility. Success rate: Skill%. Broken by attack, block break, item use, damage, running.
Gain: Successfully hide
Stealth DEX
Move while hidden. Distance: Skill/10 blocks (max 10).
Gain: Move while in stealth
Detecting Hidden DEX 50% INT 50%
/detect — Find hidden players in range Skill/10 blocks.
Gain: Attempt detection
Snooping DEX
/snoop — View another player's inventory. Failure notifies the target.
Gain: Attempt snooping
Stealing DEX
Steal items from snooped inventory. Failure notifies and closes GUI.
Gain: Attempt stealing
Poisoning DEX
/poison — Coat weapon with poison (Skill/20 charges, max 5). Requires poison potion.
Gain: Apply poison, hit with poisoned weapon
Taming Skills
Animal Taming STR 50% DEX 50%
/tame — Tame animals. Max pets: Skill/20 (max 5).
Gain: Attempt taming
Animal Lore INT
/lore — View mob HP/status details.
Gain: Use command
Veterinary STR 50% INT 50%
Right-click tamed mob with food to heal. Recovery × (1 + Skill/100).
Gain: Heal a tamed mob
Survival Skills
Athletics DEX
Fall damage reduction. Skill 100 = complete immunity.
Gain: Take fall damage
Swimming DEX
Drowning damage reduction + air conservation. Skill 100 = immunity.
Gain: Take drowning damage
Heat Resistance STR
Fire/lava damage reduction. Skill 100 = immunity + auto-extinguish.
Gain: Take fire/lava damage
Cold Resistance STR
Freezing damage reduction. Skill 100 = immunity + auto-thaw.
Gain: Take freezing damage
Endurance STR
Suffocation/contact damage reduction. Skill 100 = immunity.
Gain: Take suffocation/contact damage
Other Skills
Arms Lore STR 33% DEX 33% INT 34%
/arms — Show weapon/armor details: damage, defense, quality, durability, crafter.
Gain: Use command
Combat System (UO-style)
Attack Flow
- Attack occurs
- Hit check — Weapon Skill vs. target defense
- Damage calculation
- Defense applied (physical / magic)
- Final damage applied
- Skill gain checks
Hit Chance (UO-style)
Hit Rate = Weapon Skill - (Target Defense / 2) + 50Min: 5% — Max: 95%
vs. Mobs: Target Defense = mob's physical_defense
vs. Players: Target Defense = opponent's Parrying skill
Damage Calculation
Final Damage = Base Damage
× Tactics (Skill/100, 0.1–1.0)
× Anatomy (0.5 + Skill/100)
× [Wrestling (0.5 + Skill/100)] ← unarmed only
× STR (1 + STR/200)
× Quality (-15% to +25%)
× DI Enchant (1 + total DI/100)
× Critical (2.0 if triggered)
Post-defense = Final Damage × (1 - AR / (AR + 50))
Weapon Base Damage
| Weapon | Base Damage | Skill |
|---|---|---|
| Wooden Sword | 4 | Swordsmanship |
| Stone Sword | 5 | Swordsmanship |
| Iron Sword | 6 | Swordsmanship |
| Diamond Sword | 7 | Swordsmanship |
| Netherite Sword | 8 | Swordsmanship |
| Bow | 6 | Archery |
| Crossbow | 10 | Archery |
| Mace | 7 | Mace Fighting |
| Trident | 9 | Throwing |
| Fist | 3 | Wrestling |
Ranged Penalties (Bow / Crossbow)
| Distance | Damage |
|---|---|
| 0–15 blocks | 100% |
| 15–30 blocks | 100%→50% (linear) |
| 30+ blocks | 50% |
Moving while shooting: −30% damage. Arrows can only be blocked by shields (not weapons).
PvP Note
Skills do NOT gain from PvP. All combat skills are trained through PvE only. The skills you train against mobs then apply in PvP.
Armor System (UO-style)
Each armor piece has AR (Armor Rating), STR requirement, DEX requirement, and DEX penalty.
Defense Calculation
Damage Reduction = AR / (AR + 50)
Example: AR 40 → 40/90 = 44.4% reduction. With parry success, total reduction = 50% + 44.4% of remainder = 72.2%.
Armor Table
| Armor | AR | STR Req | DEX Req | DEX Penalty |
|---|---|---|---|---|
| Netherite Helmet | 8 | 80 | 35 | 5 |
| Netherite Chestplate | 18 | 95 | 50 | 12 |
| Netherite Leggings | 14 | 85 | 45 | 8 |
| Netherite Boots | 8 | 70 | 35 | 4 |
| Diamond Helmet | 7 | 65 | 30 | 4 |
| Diamond Chestplate | 16 | 80 | 45 | 10 |
| Diamond Leggings | 12 | 70 | 40 | 6 |
| Diamond Boots | 7 | 55 | 30 | 3 |
| Iron Helmet | 5 | 40 | 20 | 3 |
| Iron Chestplate | 12 | 55 | 35 | 7 |
| Iron Leggings | 10 | 50 | 30 | 5 |
| Iron Boots | 5 | 35 | 20 | 2 |
| Chain Helmet | 4 | 30 | 10 | 2 |
| Chain Chestplate | 10 | 45 | 25 | 5 |
| Chain Leggings | 8 | 40 | 20 | 4 |
| Chain Boots | 4 | 25 | 10 | 1 |
| Gold (all) | 3/7/5/3 | 0 | 0 | 2/4/3/1 |
| Leather (all) | 2/5/4/2 | 0 | 0 | 0 |
| Shield | 5 | 25 | 15 | 2 |
Quality AR Modifier
| Quality | AR Modifier |
|---|---|
| Low Quality (LQ) | ×0.85 |
| Normal Quality (NQ) | ×1.00 |
| High Quality (HQ) | ×1.15 |
| Exceptional (EX) | ×1.30 |
Enchantment AR Bonus
Protection: +2 AR/level, Fire/Blast/Projectile Protection: +1 AR/level.
Magic System
UO-style reagent-based magic with 8 circles, Power Words, and a two-phase casting system (CASTING → TARGETING).
Casting Flow
/cast <spell>— Check spellbook, reagents, mana- CASTING phase — Boss bar (blue). Moving >0.5 blocks interrupts.
- TARGETING phase — Boss bar (red). Left-click to target, right-click to cancel. 5-second timeout.
- Spell effect & particles
Cast Time
Cast Time = (2000ms + Circle × 500ms) × (1 - min(Magery/100 × 0.3, 0.3))
Cast Success Rate
Success = (Magery - Circle × 10) + 50 + INT/5 (min 5%, max 100%)
Scroll bonus: LQ +10%, NQ +20%, HQ +30%, EX +40%.
Spell Damage
Final = Base Damage
× Magery/100
× (0.5 + EvalInt/100)
× (1 - target Resisting Spells × 0.7 / 100)
Spell List
Attack Spells
| Spell | Circle | Power Words | Base Dmg | Mana | Effect |
|---|---|---|---|---|---|
| Magic Arrow | 1st | In Por Ylem | 20 | 1 | Projectile |
| Harm | 2nd | An Mani | 35 | 2 | Instant single |
| Fireball | 3rd | Vas Flam | 50 | 3 | Projectile + 3s fire |
| Lightning | 4th | Por Ort Grav | 65 | 4 | Instant + thunder effect |
| Fire Wall | 4th | Kal Vas Flam | 40 | 4 | Area fire wall |
| Energy Bolt | 5th | Corp Por | 80 | 5 | Instant single |
| Mind Blast | 5th | Por Corp Wis | — | 5 | Drain target mana −3 |
| Explosion | 6th | Vas Ort Flam | 90 | 6 | AoE 3-block radius |
| Meteor Swarm | 8th | Kal Des Flam Ylem | 130 | 8 | AoE 5-block radius |
Healing / Buff Spells
| Spell | Circle | Power Words | Mana | Effect |
|---|---|---|---|---|
| Heal | 1st | In Mani | 1 | Heal 3 + Magery/25 |
| Cure | 2nd | An Nox | 2 | Remove status effects (self) |
| Bless | 3rd | Rel Sanct | 3 | +10% attack (30s + Magery/5 s) |
| Greater Heal | 4th | In Vas Mani | 4 | Heal 8 + Magery/15 |
| Protection | 5th | Uus Sanct | 5 | +10% defense (30s + Magery/5 s) |
| Invisibility | 6th | An Lor Xen | 6 | Invisible (20s + Magery/5 s) |
Movement / Utility Spells
| Spell | Circle | Power Words | Mana | Effect |
|---|---|---|---|---|
| Create Food | 1st | In Mani Ylem | 1 | Generate food |
| Night Sight | 1st | In Lor | 1 | Night vision (60s + Magery/5 s) |
| Feather Fall | 2nd | Rel Des Por | 2 | Slow fall duration |
| Teleport | 3rd | Rel Por | 3 | Short-range TP (15 blocks) |
| Water Breathing | 3rd | Vas An Ort | 3 | Water breathing duration |
| Fly | 5th | Vas Uus Por | 5 + 0.2/sec | Creative-style flight (mana drain) |
| Mark | 5th | Kal Por Ylem | 5 | Record location on rune |
| Recall | 5th | Kal Ort Por | 5 | Teleport to rune location |
| Paralyze | 5th | An Ex Por | 5 | Freeze target (3s + Magery/5 s) |
| Gate Travel | 7th | Vas Rel Por | 7 | Two-way portal to rune (30s) |
Fly Spell (5th Circle)
A unique mana-drain spell that grants creative-style flight. Costs 5 MP to cast, then drains 0.2 MP/sec during flight.
| INT | Natural Regen/sec | Net/sec | Flight Duration (20 MP) |
|---|---|---|---|
| 0 | 0.1 | −0.1 | 200s (3m20s) |
| 50 | 0.15 | −0.05 | 400s (6m40s) |
| 75 | 0.175 | −0.025 | 800s (13m20s) |
| 100 | 0.2 | ±0 | Infinite |
- Can attack, build, and cast other spells while flying
- Mana depletion: grants Slow Falling 5s for safe landing
- Disabled in The End (dragon balance)
- Water contact ends flight immediately
- Dispel/Mass Dispel can end flight (with safe landing)
- Reagents: Nether Wart + Feather
Reagent Table
| UO Name | Minecraft Item | Used For |
|---|---|---|
| Black Pearl | Ender Pearl | Movement spells |
| Blood Moss | Nether Wart | Movement support |
| Garlic | Poisonous Potato | Cure / defense |
| Ginseng | Golden Carrot | Healing |
| Mandrake Root | Blaze Powder | Powerful magic |
| Nightshade | Spider Eye | Offense / poison |
| Spider's Silk | String | Binding / defense |
| Sulphurous Ash | Gunpowder | Fire / explosion |
| — | Wheat | Food creation |
| — | Feather | Floating / flight |
| — | Pufferfish | Water spells |
| — | Glowstone Dust | Night Sight |
Rune & Runebook System
- Rune creation: Combine Teleport Scroll + Amethyst Shard in inventory
- Mark: Record location on a blank rune
- Recall / Gate Travel: Use marked rune to teleport
- Runebook: Stores up to 16 runes. Purchase from Librarian villagers. Right-click rune to Recall, Shift+Right to Gate Travel.
Scroll System
/scribe <spell>to create scrolls (Paper + reagents consumed)- Right-click scroll to cast (no reagents needed, scroll consumed)
- Scrolls drop from magic mobs, End Cities, Trial Chambers, and Ender Dragon
- Librarian villagers sell C1–C2 scrolls and empty spellbooks
Crafting & Quality System
Quality Levels
| Quality | Skill Required | Judgment | Damage/Defense | Durability |
|---|---|---|---|---|
| Low Quality (LQ) | 0–49 | Guaranteed | −15% | −25% (faster wear) |
| Normal Quality (NQ) | 50–69 | Guaranteed | ±0% | ±0% |
| High Quality (HQ) | 70–89 | Skill% chance | +15% | +30% (33% cancel wear) |
| Exceptional (EX) | 90–100 | (Skill−90)×10% of HQ | +25% | +50% (50% cancel wear) + crafter name |
Quality Judgment Flow
Skill ≥ 70 → HQ check (Skill% success)
→ Success + Skill ≥ 90 → EX check ((Skill-90)×10%)
→ Success → Exceptional
→ Fail → High Quality
→ Fail → Normal Quality
Skill 50–69 → Normal Quality
Skill 0–49 → Low Quality
Repair System (UO-style)
Repairing on an anvil reduces max durability:
Max Durability Loss = (110 - Crafting Skill) / 10GM (100): loses 1 point. Skill 50: loses 6 points.
Mending Integration
Mending Success Rate = min(100, Crafting Skill × 100 / 60)
Skill 0 = 0%, Skill 30 = 50%, Skill 60+ = 100%. Failed mending gives XP but doesn't repair.
Stack Bonus
Max Stack = 64 + (Crafting + Cooking + Inscription) / 300 × 35
Production skill total of 300 = max stack of 99. Applied on item pickup, chest extract, and login.
Food Effects (Cooking)
- Recovery bonus: Cooking / 4 + quality modifier
- HQ food: Health Boost I (+2 hearts) for 30s
- EX food: Health Boost I (+2 hearts) for 60s
- Potion duration extension: +Cooking / 200 (max +50% at Skill 100)
Gathering Skills
Mining
| Effect | Formula |
|---|---|
| Mining speed | +(STR/5 + Skill/5)% (max +40%) |
| Bonus ore drop | Skill/2 % chance for +1 ore (with particles + sound) |
Lumberjacking — Chain Chop
Chopping a log auto-chops connected logs above. Only upward propagation (9 directions). Only 1 durability consumed.
| Skill | Chain Count |
|---|---|
| 0–9 | 1 (no chain) |
| 10–19 | 2 |
| 20–29 | 3 |
| 50–59 | 6 |
| 90–99 | 10 |
| 100 (GM) | Unlimited (entire tree) |
Processing is distributed across ticks (max 5 blocks/tick) for a natural top-down collapse effect.
Fishing — Auto-Fish
| Skill | Auto-catch Chance |
|---|---|
| 0–19 | None (manual only) |
| 20–99 | Skill% |
| 100 (GM) | 100% (full AFK) |
On success: auto-reel + auto-recast. On failure: fish escapes, manual recast needed. Rod durability reduction: Skill × 0.9%.
Farming — Auto-Replant & Growth
Harvesting mature crops auto-replants (consuming seeds from inventory) and advances growth stages:
| Skill | Growth Stages |
|---|---|
| 0–19 | +1 |
| 20–39 | +2 |
| 40–59 | +3 |
| 60–79 | +4 |
| 80–99 | +5 |
| 100 (GM) | Instant maturity |
Supported: Wheat, Carrot, Potato, Beetroot, Nether Wart, Torchflower, Pitcher.
Thief System
Hiding & Stealth
/hide— Success rate = Hiding skill %. Grants invisibility.- Broken by: attack, block break, item use, taking damage, running.
- While hidden, walk up to Stealth/10 blocks (max 10). Running breaks stealth.
Detecting Hidden
/detect — Range: Skill/10 blocksDetection Rate = Detecting Hidden - target's Hiding + 50% (min 10%, max 95%)
Snooping → Stealing
/snoop→ target mode → click player- Snooping check:
Snooping - (target's Detecting Hidden / 2) + 20% - Success: view target's inventory GUI
- Click item in GUI → Stealing check:
Stealing - (target's Detecting Hidden / 2) - stack×2% + 10% - Success: item transferred. Failure: target notified, GUI closed.
Stealing triggers crime recording via Notoriety plugin (soft dependency).
Poisoning
- Hold weapon in main hand, have poison potion in inventory
/poison— Success rate = Poisoning skill %- Success: weapon gains poison (Skill/20 charges, max 5). Hits apply 5s poison effect.
Taming System
Tameable Animals
| Mob | Required Skill | Favorite Food (+20%) |
|---|---|---|
| Wolf | 0 | Bone |
| Cat | 0 | Raw Cod / Salmon |
| Parrot | 10 | Seeds |
| Horse | 30 | Golden Carrot |
| Donkey | 30 | Golden Carrot |
| Llama | 40 | Hay Bale |
Tame Success = (Animal Taming - Required Skill) + 30% (+20% with favorite food, max 90%)Max Tamed = Animal Taming / 20 (max 5)
Commands
/tame→ target mode → click mob/lore→ target mode → click mob (shows HP, owner, tame status)- Veterinary: right-click tamed mob with food to heal (recovery × (1 + Veterinary/100))
Party System
UO-inspired party system for team play. Max 8 players per party.
Features
- Friendly Fire: All physical and magic damage between party members is nullified (melee, ranged, AoE spells, poison weapons, harmful splash potions). Beneficial potions still work. Environmental damage (TNT, lava) is NOT blocked.
- Party Teleport:
/party tp <player>— 5-second cast (moving cancels), 120s cooldown, same world only. Cannot use in combat (5s after last damage). User's Hiding is broken on TP; target's Hiding is preserved. - Party Chat:
/pc <message>— Aqua-colored messages visible only to party members. - Thief Protection: Snooping and Stealing cannot target party members.
- Hidden Member Visibility: Party members who are hidden appear as semi-transparent particles to other party members (1s interval, no Detecting Hidden needed).
- Nametag Color: Party members see each other's names in aqua. Reverts on leave/disband.
- Notoriety Integration: Actions between party members do not affect Notoriety reputation.
Party Commands
| Command | Description | Who |
|---|---|---|
/party invite <player> | Invite (auto-creates party if needed) | Any member |
/party accept | Accept latest invitation | Invitee |
/party decline | Decline latest invitation | Invitee |
/party leave | Leave party | Any member |
/party kick <player> | Kick a member | Leader only |
/party disband | Disband party | Leader only |
/party list | Show members + HP | Any member |
/party leader <player> | Transfer leadership | Leader only |
/party tp <player> | Teleport to member | Any member |
/pc <message> | Party chat | Any member |
Offline Behavior
- Members stay in the party when logging out
- Parties are not persistent — server restart dissolves all parties
Scoreboard
Displays player status on the sidebar. Supports per-section toggling and compatibility with other plugins.
Sections
| Section | Label | Content |
|---|---|---|
| Title | title | Player title (e.g., "Grandmaster Swordsman") |
| HMS | hms | HP / Mana / Stamina bars |
| Gold | gold | Gold display (if applicable) |
| Stats | stats | STR / DEX / INT with lock indicators |
| Party | party | Party member list |
Toggle Commands
/skills sb— Toggle entire scoreboard ON/OFF/skills sb <section>— Toggle individual section (e.g.,/skills sb title,/skills sb hms)
Conflict Modes (config.yml)
| Mode | Behavior |
|---|---|
ALWAYS | Always show Skills scoreboard (may override other plugins) |
RESPECT (default) | Skip if another plugin is using SIDEBAR |
VengefulMobs
Passive mobs fight back when attacked! Configurable per-mob attack power and anger duration.
| Mob | Attack Power | Attack Interval |
|---|---|---|
| Chicken / Rabbit | 1.0 | 1500ms |
| Pig / Sheep | 2.0 | 1000ms |
| Cow / Mooshroom | 3.0 | 1000ms |
| Horse | 4.0 | 1000ms |
| Donkey / Llama / Mule | 3.0–3.5 | 1000ms |
| Goat | 4.0 | 800ms |
Config (config.yml)
vengeful_mobs:
enabled: true
anger_duration: 100 # ticks
chase_distance: 16.0 # blocks
default_attack_cooldown: 1000 # ms
Chunk Mob Limit
Per-chunk mob caps to prevent lag from auto-breeders and spawners.
| Category | Default Limit |
|---|---|
| Passive (cow, sheep, pig, etc.) | 24 |
| Hostile (zombie, skeleton, etc.) | 32 |
| Ambient (bat) | 8 |
| Water Creature (squid, dolphin) | 8 |
| Water Ambient (fish) | 16 |
Exempt: Boss mobs (Ender Dragon, Wither, Elder Guardian), protected mobs (Villagers, Iron Golems, Wandering Traders), and mobs spawned by commands, curing, building, etc.
Config (config.yml)
chunk_mob_limit:
enabled: true
limits:
passive: 24
hostile: 32
ambient: 8
water_creature: 8
water_ambient: 16
check_interval_ticks: 100
notify_on_limit: true
Ender Dragon Scaling Respawn
The Ender Dragon auto-respawns after 24 hours, growing stronger each time with anti-cheese skills.
Stat Scaling
| Stat | Base | Per Kill | Cap |
|---|---|---|---|
| HP | 200 | +50 | 1000 |
| Attack Multiplier | 1.0x | +0.15x | 4.0x |
| Charge Damage | 1.0x | +0.2x | 5.0x |
| Dragon Breath Duration | 3s | +0.5s | 10s |
| Ender Charge Frequency | 1.0x | +0.1x | 3.0x |
Dragon Skills (Anti-Cheese)
One skill added per kill (cumulative). After 6 kills, all skills are active:
| Kill # | Skill | Effect |
|---|---|---|
| 0 (first) | None | Vanilla dragon |
| 1 | Explosion Resist | 100% immunity to bed/TNT/respawn anchor explosions |
| 2 | Structure Destroy | Periodically destroys placed blocks (except obsidian/endstone) |
| 3 | Healing Aura | Heals 5% HP/sec after 30s without damage |
| 4 | Enderman Summon | Summons 3 Endermen every 60s (max 9) |
| 5 | Crystal Regen | Regenerates destroyed End Crystals after 120s |
| 6+ | Player Pull | Teleports players >50 blocks away to within 20 blocks |
Drop Rewards
- Equipment: 1 weapon or armor (Iron 70% / Diamond 25% / Netherite 5%; NQ 94% / HQ 5% / EX 1%)
- EX items: Crafted by legendary smiths (Zardoz, Volund, or Mondain)
- Scroll: 1 magic scroll (C4 40% / C5 25% / C6 18% / C7 12% / C8 5%)
- XP: 12000 × (1 + kills × 0.25)
- Dragon Egg: First kill only (vanilla behavior)
Command: /dragoninfo shows kill count, next respawn time, current stats, and active skills.
Commands
General Commands
| Command | Description | Permission |
|---|---|---|
/skills or /skills list | Show your skill list | skills.use |
/skills lock <skill> | Toggle skill lock mode (UP / DOWN / LOCKED) | skills.use |
/skills guide | Get guide book | skills.use |
/skills sb | Toggle scoreboard ON/OFF | skills.use |
/skills sb <section> | Toggle scoreboard section (title/hms/gold/stats/party) | skills.use |
/skills language [lang] | Change display language (en/ja/reset) | skills.use |
/stats | Show your STR/DEX/INT details | skills.use |
/arms | Show held weapon/armor details | skills.use |
Magic Commands
| Command | Description | Permission |
|---|---|---|
/cast <spell> | Cast a spell | skills.magic |
/cast cancel | Cancel casting | skills.magic |
/scribe <spell> | Create a scroll | skills.magic |
/spellbook [spell] | Get a spellbook | skills.magic |
/spellbook all | Get all spellbooks | skills.magic |
/spellbook list | List all spells | skills.magic |
/evaluate | Check target's mana | skills.magic |
Thief Commands
| Command | Description | Permission |
|---|---|---|
/hide | Attempt to hide | skills.thief |
/detect | Find hidden players | skills.thief |
/snoop | View target's inventory | skills.thief |
/poison | Coat weapon with poison | skills.thief |
Taming Commands
| Command | Description | Permission |
|---|---|---|
/tame | Begin taming | skills.taming |
/lore | View mob information | skills.taming |
Party Commands
| Command | Description | Permission |
|---|---|---|
/party invite <player> | Invite to party | skills.party |
/party accept | Accept invitation | skills.party |
/party decline | Decline invitation | skills.party |
/party leave | Leave party | skills.party |
/party kick <player> | Kick member (leader only) | skills.party |
/party disband | Disband party (leader only) | skills.party |
/party list | Show members | skills.party |
/party leader <player> | Transfer leadership | skills.party |
/party tp <player> | Teleport to member | skills.party |
/pc <message> | Party chat | skills.party |
Dragon Command
| Command | Description | Permission |
|---|---|---|
/dragoninfo | Show dragon status, kills, next respawn | skills.use |
Admin Commands
| Command | Description | Permission |
|---|---|---|
/skillcheck <player> | View target's skills | skills.admin |
/skillset <player> <skill> <value> | Set skill value | skills.admin |
/skillreset <player> | Reset all skills | skills.admin |
Permissions
| Permission | Description |
|---|---|
skills.use | Basic features (skills list, stats, arms, scoreboard, guide, dragoninfo) |
skills.magic | Magic commands (cast, scribe, spellbook, evaluate) |
skills.thief | Thief commands (hide, detect, snoop, poison) |
skills.taming | Taming commands (tame, lore) |
skills.party | Party commands (party, pc) |
skills.admin | Admin commands (skillcheck, skillset, skillreset) |
skills.* | All permissions |
Changelog
Party System, Scoreboard Customization, Fly/Targeting Fixes
March 2026
- Added Party System: invite, accept/decline, friendly fire, party TP, party chat, nametag color, hidden member visibility, thief protection, Notoriety integration
- Added scoreboard section toggle (
/skills sb <section>): title, hms, gold, stats, party - Fixed Fly spell and targeting system issues
Fly Spell & Continuous Effect Manager
March 2026
- Added Fly spell (5th Circle): mana-drain flight, 0.2 MP/sec. INT 100 = infinite flight
- Added generic continuous effect management system for sustained buff spells
Ender Dragon Scaling Respawn
March 2026
- Dragon auto-respawns after 24h, growing stronger each time
- 6 anti-cheese skills added progressively (explosion resist, structure destroy, healing aura, enderman summon, crystal regen, player pull)
- Equipment and scroll drops with quality system integration
- Legendary smiths (Zardoz, Volund, Mondain) for EX drops
Combat Skill Armor Stand Limit
March 2026
- Combat skill gains from armor stands are now capped at skill 70
Parrying Bug Fix & Enhancement
March 2026
- Fixed Parrying skill bugs and significantly enhanced parry mechanics
Hide & Snoop Tuning
February 2026
- Balance adjustments and feature expansion for Hiding and Snooping systems
Bed Rest Recovery
February 2026
- Sleeping in a bed fully restores HP
Mining Enhancement
February 2026
- Mining skill effects strengthened
Wrestling Enhancement
February 2026
- Added damage modifier and stun effect to Wrestling skill
Scoreboard Compatibility
January 2026
- Added config options for scoreboard (enabled, conflict_mode, show_by_default)
- RESPECT mode: yield to other plugins' sidebar
- Player toggle:
/skills sbwith persistent setting
Chunk Mob Limit
January 2026
- Per-chunk mob caps by category (passive, hostile, ambient, water)
- Exempt: bosses, villagers, golems, command-spawned
VengefulMobs
January 2026
- Passive mobs fight back when attacked
- Configurable anger duration, chase distance, attack power per mob type
SkillsAPI
January 2026
- External plugin integration via Bukkit ServicesManager
- Skill query, stat query, HP/Mana/Stamina access